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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jenshae Chiroptera
34
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Posted - 2011.10.19 18:29:00 -
[1] - Quote
You get 120M for complexes and 150M for C5 or C6 WHs per hour. You can get a static and close the link, so your supply is limitless.
What do you need null sec for exactly? Moons? To have made an outpost? CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
35
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Posted - 2011.10.19 18:51:00 -
[2] - Quote
Skunk Gracklaw wrote:Dbars Grinding wrote:Give me 20mil free SP and i will go to null. Until then i will stay in empire to prevent being food for bitter vets. Goonswarm's greatest heroes are the one day old newbees in rifters tackling ships that cost 200x what theirs did. You don't need 20 million SP to live in nullsec.
Okay ... so you have your Rifter ... you tackle and you .... shoot some drones? Exciting!
Now ... let us see what else you can do while you are in null sec?
- get gate camped - hit a bubble and die - try to buy things that are usually pretty expensive due to lack of supply - die trying to rat - travel through the gate camps and bubbles to get missions with NPC pirates - get bad standing with the empires you might be forced to go back to. - die and die again to any hostiles - mine with almost no protection
.... so it is looking fantastic so far when you aren't tackling in a blob. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.19 21:47:00 -
[3] - Quote
Vimsy Vortis wrote:Jenshae Chiroptera wrote:Whine Old history. Your corp / alliance went very quiet when I swopped over to a null sec alliance. Weren't so keen to attack then. (In other words, just looking for an excuse to keep beating up the smaller one)
Skunk Gracklaw wrote:[. All of that sounds more exciting than:
-get level 4 mission from agent -run level 4 mission -repeat
Level 1 - 4 missions High sec mining Radar sites Ladar sites Mag sites Grav sites WH raiding from high sec Low sec roaming War decs Good market that you can afford Joining a WH alliance or corp, making more than you would in null sec WH PVP
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.19 22:01:00 -
[4] - Quote
Jennifer Starling wrote:Wel for me, nullsec just isn't what I envisaged it to be when i started playing.
I expected remote outposts with outcasts, enough empty space to get lost, ruthless pirate gangs and far away worlds with unknown spieces to discover.
In bucket loads.
I read a book about EVE before I even knew the game existed. I imagined flying through so much empty space, trying to find where the Guristas were so that I could join them.
Ha. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.19 22:18:00 -
[5] - Quote
Jenn aSide wrote:
Forgive me if this is blunt, but eve NEEDS people to go to null. The consumption from ship killing, fuel and ammo use and other things in null drives the economy. ...
I can't speak for all of null sec with this regard but the areas I was in, the economy was self contained. The alliance was self contained. It is only the odd component here and there that they sent to high sec for. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.19 23:21:00 -
[6] - Quote
Russell Casey wrote:{Many many nerfs} You may now rage.
I would just quit the game rather than go to null sec, especially pushed so hard.
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.19 23:30:00 -
[7] - Quote
Russell Casey wrote:
My point exactly. Someone starting out in that environment wouldn't know what was lost, and they would just assume that was the normal way of things. But established players would claw their eyes out and smash their keyboards against their foreheards the second they saw the patch notes.
I meant it in terms of how I would be annoyed at being pushed down a particular line by a "sandbox" game.
One day, I might go to null sec again ... but I don't see the point. Easier and more profitable to pack everyone from the alliance into one or two C6 with static C6 worm holes or something and keep the main assets safe in high sec. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.19 23:58:00 -
[8] - Quote
Lyubov Petrovskaya wrote: W-space is a good compromisebetter option for people ... that don't care for the hassles of null ...
Fixed. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
36
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Posted - 2011.10.20 00:24:00 -
[9] - Quote
Islands, even large high sec islands that are separated by null sec already exist and they are empty. Why would you work hard there to get ganked taking it to market when you can be directly in line with the market?
If came along and said "There has been a huge rift in space and now getting to one trade hub from another would have to go through null sec ... why then you would just have four high sec areas and they would be self contained.
No matter what changes you make. High sec people will go for the safest option. They are not interested in null sec and no matter how much incentive you make, you will not get them there. Dish out the punishment and they will take their subscriptions to other games. CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
Jenshae Chiroptera
39
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Posted - 2011.10.20 17:42:00 -
[10] - Quote
Jenshae Chiroptera wrote:No matter what changes you make. High sec people will go for the safest option. They are not interested in null sec and no matter how much incentive you make, you will not get them there. Dish out the punishment and they will take their subscriptions to other games.
So what ever changes you do make, make it for the people in those areas, who have already chosen to live in low, null, high or worm hole space. Don't do it to try and get people to move. Won't happen. You will just **** them off.
CSM - Do you think? You see if they ruin high sec and WHs, you are ripping the newbie uterus out of EVE and feeding it to the big alliances. When it is gone, they will starve and die. |
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Jenshae Chiroptera
39
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Posted - 2011.10.21 01:01:00 -
[11] - Quote
Signature updated for this thread.
I agree. Too much work to be in null sec corps. Too much fussing with forums, voice programs and stuff. When I close EVE that should be the end. Heck, I know Titan pilots that changed their home number just to get away from those people. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
40
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Posted - 2011.10.21 19:55:00 -
[12] - Quote
We need sentry drones.
Drop them at a gate or put them at the entrance to a WH. They should warn the owner if one of the options / red / bad standing / war / neutral comes through.
Then mining would get much better in both WH and null.
(Naturally it would count against one of the drones that you can operate so less rat drones or mining ones) CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
42
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Posted - 2011.10.22 23:49:00 -
[13] - Quote
Two things:
Null sec
Gate creation Gate destruction Covert gates. No Local
Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered? No Local and covert POS, etc in quiet systems could be sneaked in.
Worm Holes
People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
43
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Posted - 2011.10.23 17:11:00 -
[14] - Quote
Sentry Drones as I already mentioned. Shorter time to go to warp. Mining barges that start at what a Hulk can tank now and work their way up. (They are big, they should be able to take a beating. It isn't like they are going to shoot back.) CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
43
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Posted - 2011.10.24 00:43:00 -
[15] - Quote
Goddess Ishtar wrote:Jenshae Chiroptera wrote:Two things:
Null sec
Gate creation Gate destruction Covert gates. No Local
Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered? No Local and covert POS, etc in quiet systems could be sneaked in.
Worm Holes
People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there. According to your sig you have zero interest in nullsec. Why are you posting really bad ideas about how to change it?
People are complaining that they can't attack the larger alliances, break them up and take territory. So, it was a suggestion but obviously I am totally surprised to see a Goon trying to shut down discussions that might bring some change. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
50
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Posted - 2011.10.25 16:25:00 -
[16] - Quote
Metal Icarus wrote:Undo the Sanctum nerf.
What was so abhorrent in the first place as to bring it about? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
50
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Posted - 2011.10.25 17:40:00 -
[17] - Quote
March rabbit wrote:- where is the better PI? HIGH_SEC Worm holes - where is the better asteroids? HIGH_SEC Worm holes - where it is cheaper to put POS? HIGH_SEC oh... waitaminit.....
Fixed. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
57
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Posted - 2011.10.26 18:12:00 -
[18] - Quote
Hung TuLo wrote: Please how minerals in drones keep people from Null sec?
... is our Kryptonite! Hisss! CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
62
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Posted - 2011.10.27 12:47:00 -
[19] - Quote
Anyone tried getting a whole bunch of small alliance to blue each other then move into NPC space with intention of moving into a system?
Swarm of alliances. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
95
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Posted - 2011.11.03 11:56:00 -
[20] - Quote
Camios wrote: If only there were a way to build a base that is suitable for a small group and defendable by a small group against a bigger entity, small entities could come in 0.0 and make some experiences.
I suggested a covert POS in one of my idea threads. It would have its cloak disrupted when people fly into or out of it and you would build it in an anomaly CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
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Jenshae Chiroptera
99
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Posted - 2011.11.04 16:49:00 -
[21] - Quote
Malcanis wrote: Where is anyone talking about forcing anyone to go anywhere?
It has been suggested repeatedly in various places that high sec should be nerfed so much that people will move to low and null sec. If you haven't see that then I don't think finding quotes for you will help. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
101
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Posted - 2011.11.05 01:19:00 -
[22] - Quote
Malcanis wrote:Well all I will say with respect to that (and to your sig) is that I take a different view of the matter, and that anyone who agrees with me might wish to read & respond to my manifesto.
That is the most disturbing thread that I have read on these forums.
Hint: *Boom* Goonswarm support. That should give you a "little" warning. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
105
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Posted - 2011.11.05 15:34:00 -
[23] - Quote
Malcanis wrote: Read the post.
I did read the post and I am applying mind bleach, while hoping that it quietly dies. Hence why I won't go and post in it or continue this discussion. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
105
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Posted - 2011.11.05 17:59:00 -
[24] - Quote
Riedle wrote: You and people who think like you are one of the biggest impediments to EVE evolving as originally envisioned. go play some other game.
Aww does Boo -Boo have a bruised ego? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
106
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Posted - 2011.11.06 01:36:00 -
[25] - Quote
Barbelo Valentinian wrote: So I say, ....
The rewards are richer for resource gathering outside high sec. For a good number of players, mining is a path for them to develop. Removing that from high sec would destroy options.
Null sec needs basic asteroids and maybe the high end ones need to have small quantities of the other minerals "impurities."
They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
110
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Posted - 2011.11.06 02:55:00 -
[26] - Quote
I would like to see high standing with the pirate NPCs meaning that they protect you as one of them or as an asset. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
119
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Posted - 2011.11.07 03:59:00 -
[27] - Quote
Carceret Rinah wrote:... There'd be ...
... a whole load of mining barges going on sale. Then the high sec miners would swop over to other high sec activities, such as missions and PI.
You are talking about a mentality of play here. There are those that will always chose the safest and or casual options. It does not matter what you do with high sec or null sec, they will never move to null sec. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
152
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Posted - 2011.11.09 18:55:00 -
[28] - Quote
Jenn Makanen wrote:Jenshae Chiroptera wrote:Barbelo Valentinian wrote: So I say, ....
They also need a way to protect their miners. Maybe some sort of structure that protects them? Gives them time for help to respond? Dead space generators and keyed gates? Destroyable gates, of course. which would take the generator offline.
I did suggest player created gates but that was more aimed at breaking up the big alliances and them being able to make new routes, cut pieces off each other, et cetera. Ideas & stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
152
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Posted - 2011.11.09 19:39:00 -
[29] - Quote
Ladie Harlot wrote:Ein Spiegel wrote:Why don't I reside in Null-sec (anymore)? Paragraphs and line breaks. Learn to love them.
That was just two paragraphs with a break at the end of the first. Why is it a problem? Ideas & stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
154
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Posted - 2011.11.10 11:36:00 -
[30] - Quote
Ladie Harlot wrote:Avila Cracko wrote:LOL... yea... right... only few groups of ppl that own 100% of 0.0 and 90% of EVEs money and military power... and they want more...
Wow...who are these amazing people who own 100% of nullsec?
Big allianceS not one alliance. Ideas & stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
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Jenshae Chiroptera
154
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Posted - 2011.11.10 14:28:00 -
[31] - Quote
Niko Takahashi wrote:Deucalion Ex Mortis wrote:Why I dont go to 0.0? 1 Get rid of the gate guns and make all Low sec NPC null with the only difference of Emipre factions being the sov holder. This will make a lot of more fun fights in small ships all over. It will increase the number of access routes. Maybe a modification on that?
Let NPC pirates take over low sec space. You grind up faction with those factions. You can join them as an NPC corp. They then protect you if you are attacked by non-alliance members, like Concord. When there are X number of members they get some systems to vote on invading. Then those stations can be attacked and taken over. The system under attack will automatically start shooting you from the gate guns and station guns.
For everyone else, it will be like normal NPC null sec. Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
156
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Posted - 2011.11.11 03:51:00 -
[32] - Quote
CCP Jenshae wrote:We can not program better null security personalities.
Ideas and CSM stuff No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |
Jenshae Chiroptera
201
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Posted - 2011.11.21 11:22:00 -
[33] - Quote
Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles.
Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
201
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Posted - 2011.11.21 11:24:00 -
[34] - Quote
Jenshae Chiroptera wrote:Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles.
Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig.
Covert POS Remove local Remove NPC kill reports. Player owned and destructible gates Covert gates. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
201
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Posted - 2011.11.21 11:29:00 -
[35] - Quote
Jenshae Chiroptera wrote:Jenshae Chiroptera wrote:Headerman wrote:IMO the best way to get more people into 0.0 space is to make it more attractive to people, not disenfranchise them with major nerfs to high sec.
Seriously, if i was having fun at a place somewhere for a while, and the owner came along and told me to move to another area of theirs that was ****, and he was poking me with a stick to go, i would simple get up and leave. Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles. Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig. Covert POS Remove local Remove NPC kill reports. Player owned and destructible gates Covert gates. Lost to previous page. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
202
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Posted - 2011.11.21 12:52:00 -
[36] - Quote
Jojo Jackson wrote:... - limit size of corps, allys, blue standings ...
Actually, yes! Limiting the alliance and corp sizes then limiting how many they can make blue or neutral might mean more friendlies getting shot and more feuds building up.
The combination is crutial.
Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
203
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Posted - 2011.11.21 19:41:00 -
[37] - Quote
Came across these guys recently Rooks and Knights They seem to be only about 200 members but they stand up against some of the biggest alliances.
They rock! \m/ Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
204
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Posted - 2011.11.22 10:08:00 -
[38] - Quote
Russell Casey wrote:Jenshae Chiroptera wrote:... and yet I come across eight guarded bubbles in 17 jumps, half of those jumps through low sec?
Yeah, fine when you are deep but going in or out, the spiders be getting in ye hair from everywhere! That's why the null chokes need to go. Once you get past them there's literally hundreds of empty systems people could settle in far from the power blocs to build their own empires---but the problem is, they all use the same pipes for empire access so while a big alliance may not care who lives at the highsec exit, they will care who's using their low-null pipe since it's literally their lifeline. The map needs a rework, imo, less of a flower, more like the rings of a tree with high in the "core" and low and null as the outer layers.
OP? Been awhile since you updated this thread. Not getting the answers you wanted? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
204
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Posted - 2011.11.22 10:40:00 -
[39] - Quote
Andski wrote:Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships) getting ganked more often while trying to rat will surely attract more high-sec people to null
Covert POS (cloak is disrupted when people enter or leave it, can anchor in anomolies) Remove Local Remove NPC kill reports
... and small corps / alliances can covertly inhabit a null sec system.
Anyone want to make a remix of "Badger! Badger! Badger! mushroom, mushroom ... Ah snake!" with "D-scan! D-scan! D-scan! ore rock, ore rock ... Ah SB! "? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
204
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Posted - 2011.11.22 11:16:00 -
[40] - Quote
decaneos wrote:... example. a frigate cyno can only move cruisers or smaller. ...
Objective? To make a cyno ladder and hope you can kill the battleship or cap ship before it brings in more? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
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Jenshae Chiroptera
204
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Posted - 2011.11.22 11:26:00 -
[41] - Quote
Definitely need to be coupled with mass limitations. Maybe cyno more cyno in, bring in the ships, cyno out again, swop ships then cyno back in yet again? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
206
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Posted - 2011.11.22 17:05:00 -
[42] - Quote
Andski wrote: I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.
I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
206
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Posted - 2011.11.22 17:48:00 -
[43] - Quote
Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee?
Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in.
Andski wrote:... There are ways to limit supercapital force projection - this is not one of them.
They are ...? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
238
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Posted - 2011.12.10 00:59:00 -
[44] - Quote
Adelphie wrote:Sorry for leaving this thread unloved - just resubbed for crucible! I'll update the OP when I get a chance.
Is good.
Adelphie wrote:While we're on this topic - I've also run a little experiment since I've been back. I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. ... Drop me a convo if you know anyone who is interesed
I have let a mover and shaker in my alliance know about this. I know there is interest in branching out but I doubt we are ready yet. Also, people are probably waiting for others to take you up on your offer and see if those first ones turn into pets or are crooked in some way. Trust can be one of the biggest issues.
I don't know about Rooks and Knights whether they have a null sec home? Maybe some alliances like that would make things interesting and make your space better given a home? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jenshae Chiroptera
249
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Posted - 2011.12.13 00:46:00 -
[45] - Quote
Lord Zim wrote:Qarth wrote:Blob warfare is why 0.0 is so stagnant, whats the point in fighting for space when you'll just be outnumbered at every turn if you aren't a mega alliance. Wrong. It isn't the cause of 0.0 stagnation, it's the effect or symptom of 0.0 stagnation.
Maybe it is a vicious cycle that we have fallen into? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
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